Dice Trail Better decisions, one game at a time.
Wingspan birdfeeder decisions · 14-page PDF

Take the food you need without setting up the next player

For people who know and regularly play base-game Wingspan. A downloadable 14-page PDF for making better birdfeeder decisions.

Instant download Works on any device Printable
Wingspan Birdfeeder Decisions cover
Wingspan Birdfeeder Decisions14 pages
Sound familiar?

The feeder is not just your menu

You take the most useful-looking die, then notice what you left for the next player. Or you reset the feeder hoping for one food type, even though the result is uncertain. Those choices are easy to miss when you focus only on what you can take right now.

What’s inside

14 pages for making each food choice in context

Start with your next bird, reassess after each die, and weigh what a food action gains against what it leaves behind.

Choice

Rule 1: Pick Food for Your Next Bird

Use your next playable bird to decide what food is worth taking, rather than choosing the largest-looking pile.

Sequence

Rule 2: Recheck the Feeder After Each Die

Take dice one at a time and reassess the food that remains before your next pick.

Reset

Rule 3: Reset for Your Own Benefit

Weigh a reset against its uncertain result instead of counting on a particular food type.

Timing

Rule 4: Check the Next Player's Feeder

Consider what the next player can use before you settle on a pick.

Reference

Quick reference

Return to the guide's food, reset, and next-player decisions before another game.

See the full table of contents
  1. The short version
  2. Rule 1: Pick Food for Your Next Bird
  3. Rule 2: Recheck the Feeder After Each Die
  4. Rule 3: Reset for Your Own Benefit
  5. Rule 4: Check the Next Player's Feeder
  6. Rule 5: Use Another Action When Food Can Wait
  7. Try it next game
  8. Quick reference
  9. Sources and further reading
Read before you buy

Read the first two chapters free

The guide has nine sections. Rule 1 and Rule 2 are shown in full below, so you can judge whether the advice fits your games before buying.

01

Rule 1: Pick Food for Your Next Bird

Free
A player holds painted bird cards beside food tokens and a dice tray.

The feeder may offer several tempting faces. One of them might turn a card in your hand into a bird you can play on your next turn; another just increases the food supply beside your mat. Start with the card. Count its printed food cost against the tokens you already hold, then check whether the slot where you would play it needs eggs. The most useful food is often the token that closes the actual gap, not the face you have seen least often.

A flexible food cost changes that comparison. If the bird accepts either of two foods, a face that looks scarce in the feeder need not be scarce for this play when the other acceptable token is already in your supply. Conversely, a fish that completes Brown Pelican's two-fish cost has a clear destination. Spend time on the bottleneck, not on collecting an attractive assortment. You can also pay two other food tokens as one needed food when playing a bird, but check whether that exchange is worth using both rather than assuming every spare is interchangeable at no cost.

Candidate pickBird it enablesOther food already heldAction it saves
Exact missing costBrown Pelican after the second fishOne fishAnother food-gain turn if eggs are ready
Flexible cost alternativeA bird in your hand accepting either visible typeThe other accepted type, if anyA further search for one exact face
Speculative surplusNo bird ready to play with itEnough for your current targetNone yet
02

Rule 2: Recheck the Feeder After Each Die

Free

Your target bird gives the picks a purpose. But on a forest action that actually grants two dice, you do not need to lock in both at the start. The publisher's FAQ says to choose one at a time. Removing one die can turn a mixed feeder into a set whose remaining dice all show the same face, opening an optional reroll before the next food pick. It can also leave the exact food you wanted plainly available. Look down after each removal instead of remembering the feeder as it looked when you started.

The combined invertebrate/seed face is a choice of one food token, not two. Taking that die to gain seed also removes the option of taking invertebrate from it later. This matters even when neither food is your first priority: which die goes back outside the feeder changes the options the next picker sees. If your action grants one die, there is no second choice to sequence. If your forest slot offers an extra die only for discarding a card, count that payment before imagining a two-pick action.

  1. Choose the first currently useful die.
  2. Remove it and inspect all remaining faces.
  3. Choose the next die only after checking for changed options.

Shown here: Rule 1 and Rule 2. The PDF also includes the short version, reset decisions, next-player checks, when food can wait, a next-game section, a quick reference, and sources.

Get the guide $3.97one-time · instant download
What changes

Know what your food action is doing

Take food with a purpose

Choose food for a bird you can play, so your pick supports a next turn instead of just adding to your supply.

Make a better second pick

Recheck the feeder after each die, since the choice in front of you may have changed.

Leave less useful food behind

Look at what the next player can use, not only at what your pick gains you.

Know when food can wait

Consider another productive action when taking food helps a rival more than it helps you.

Get your copy

A plan for the feeder decisions you actually face

The 14-page PDF covers food for your next bird, picks made one die at a time, uncertain resets, the next player's options, and when to take another action. It also includes a next-game section, a quick reference, and sources.

$3.97

Get the guide

14-page PDF · no subscription · works on any device

Questions

Is this a physical book?
No. It is a PDF you download instantly and can read on any device, or print.
What format is it, and do I need special software?
A PDF. It opens in any browser or reader, with nothing to install.
How do I get it after buying?
You get an instant download link the moment your payment clears.
Is this for the base game?
Yes. The guide focuses on birdfeeder decisions in base-game Wingspan.
Do I need to know how to play Wingspan?
Yes. This is decision advice for people who already know the rules and play regularly, not a rules summary.
Will it tell me what food a reset will produce?
No. A reroll has an uncertain result. The guide helps you decide when that uncertainty is worth taking.
Start this week

Take the food you need. Check what you leave behind.

Without a plan, it is easy to keep choosing from the feeder as though the next player will not use what remains.

Get the guide $3.97one-time · instant download
$3.9714-page PDF Get the guide